Landscape
TEMPLE

Eleusinian Mysteries

Ritual, ceremony, immersive experience, transformative practice, and inner development

22 Actors
8 Categories
Categories
Arts & Performance for Social Change 1 Experiential Futures & Design Fiction 3 Festival & Burn Culture 1 Megagames & Civilisational Simulation 7 Overview Effect & Awe Research Psychedelic & Consciousness Research 1 Ritual & Ceremony Design 1 Transformative Game Design & LARP 4
Actors · 22
NGO
Climate Interactive
USA · Global · Established

MIT-affiliated nonprofit running the World Climate Simulation — a role-playing negotiation game putting participants in a fictitious UN climate summit, backed by the En-ROADS systems dynamics model providing real-time feedback on policy choices. Used in 100+ countries.

Company
Not Only Larp
Italy · Regional · Active

Italian design studio creating immersive LARP experiences explicitly for social change, running large-scale educational and political LARPs across Europe.

NGO
World Game Workshop
USA · Global · Active

Organisation continuing Buckminster Fuller's World Game vision, running collaborative planetary resource simulation workshops that challenge participants to 'make the world work for 100% of humanity'.

NGO
Buckminster Fuller Institute
USA / Global · Global · Active

World Game legacy. Design science challenges. Funding possibility.

Company
Electionville
Sweden / Zambia · Global · Active

Max Valentin's democracy board game. Tested in Zambia with real mayors.

Company
Fabel
Sweden · Global · Active

Max Valentin. Storytelling, narrative design. Potential core team.

NGO
Governance Futures
USA · National · Active

Organisation creating experiential and world-building workshops that engage communities in radical imagination about governance futures, using art, illustration, and comic books to envision equitable decision-making.

Research
Institute for the Future
USA · Global · Established

50+ year old futures research institute running experiential futures training, foresight research, and large-scale public forecasting exercises combining gameplay with futures thinking.

Research
Linköping University Climate Change Megagame
Sweden · Local · Active

Swedish academic megagame project at Linköping University simulating regional climate transformation 2020-2100, using SMHI forecast data to create participatory governance simulations.

NGO
Long Now Foundation
USA · Global · Active

10,000-year clock. Long-term thinking. Stewart Brand.

Person
Martin Ericsson
Sweden · Global · Active

Vampire: The Masquerade lead. Nordic LARP pioneer. International Emmy.

Network
Megagame Assembly
Global · Global · Active

International community hub for megagame design and play, connecting designers and organisers of large-scale multi-player simulation games that blend strategy, diplomacy, and governance.

Network
Prototopia
Sweden · Global · Active

Joel Lindefors, Mathias, Olle. Prototyping culture.

Research
Ritual Design Lab
USA · Global · Active

Research and design practice developing methodologies for creating contemporary secular rituals, providing toolkits and frameworks for bringing meaning into experience and service design.

Company
Superflux
UK / India · Global · Established

Award-winning speculative design studio creating immersive installations and experiential futures that make abstract challenges like climate change tangible through embodied experience.

Movement
The Borderland
Sweden · Global · Active

Swedish regional Burn. Co-founded by Olle. Gift economy, participation.

NGO
Theatre of the Oppressed NYC
USA · Local · Established

New York-based community organisation using Augusto Boal's Theatre of the Oppressed methods for civic engagement, running participatory theatre workshops that explore governance and social justice through embodied performance.

Research
Transformative Play Initiative (Uppsala)
Sweden (Gotland) · Global · Active

Bowman, Waern et al. LARP + democratic deliberation research.

Research
Beckley Foundation
UK · Global · Established

UK-based research foundation pioneering scientific research into psychedelics and consciousness, while advocating evidence-based drug policy reform globally.

Company
Elysium Life
Stockholm, Sweden · Local · Active

Immersive theatre experience in Stockholm disguised as a transcendence clinic. Visitors surrender phones, don robes, and undergo a multi-step experiential journey blending salon aesthetics with mythological narrative. Founded by the character Hades.

Network
Megagame Coalition
USA · National · Active

US-based network of megagame organisers collaborating on large-scale simulation game design, production, and community building across North America.

Network
PAXsims
Global · Global · Established

Community hub and publication devoted to peace, conflict, humanitarian, and development simulations and serious games for education, training, and policy analysis.