Eleusinian Mysteries
Ritual, ceremony, immersive experience, transformative practice, and inner development
MIT-affiliated nonprofit running the World Climate Simulation — a role-playing negotiation game putting participants in a fictitious UN climate summit, backed by the En-ROADS systems dynamics model providing real-time feedback on policy choices. Used in 100+ countries.
Italian design studio creating immersive LARP experiences explicitly for social change, running large-scale educational and political LARPs across Europe.
Organisation continuing Buckminster Fuller's World Game vision, running collaborative planetary resource simulation workshops that challenge participants to 'make the world work for 100% of humanity'.
World Game legacy. Design science challenges. Funding possibility.
Max Valentin's democracy board game. Tested in Zambia with real mayors.
Max Valentin. Storytelling, narrative design. Potential core team.
Organisation creating experiential and world-building workshops that engage communities in radical imagination about governance futures, using art, illustration, and comic books to envision equitable decision-making.
50+ year old futures research institute running experiential futures training, foresight research, and large-scale public forecasting exercises combining gameplay with futures thinking.
Swedish academic megagame project at Linköping University simulating regional climate transformation 2020-2100, using SMHI forecast data to create participatory governance simulations.
10,000-year clock. Long-term thinking. Stewart Brand.
Vampire: The Masquerade lead. Nordic LARP pioneer. International Emmy.
International community hub for megagame design and play, connecting designers and organisers of large-scale multi-player simulation games that blend strategy, diplomacy, and governance.
Joel Lindefors, Mathias, Olle. Prototyping culture.
Research and design practice developing methodologies for creating contemporary secular rituals, providing toolkits and frameworks for bringing meaning into experience and service design.
Award-winning speculative design studio creating immersive installations and experiential futures that make abstract challenges like climate change tangible through embodied experience.
Swedish regional Burn. Co-founded by Olle. Gift economy, participation.
New York-based community organisation using Augusto Boal's Theatre of the Oppressed methods for civic engagement, running participatory theatre workshops that explore governance and social justice through embodied performance.
Bowman, Waern et al. LARP + democratic deliberation research.
UK-based research foundation pioneering scientific research into psychedelics and consciousness, while advocating evidence-based drug policy reform globally.
Immersive theatre experience in Stockholm disguised as a transcendence clinic. Visitors surrender phones, don robes, and undergo a multi-step experiential journey blending salon aesthetics with mythological narrative. Founded by the character Hades.
US-based network of megagame organisers collaborating on large-scale simulation game design, production, and community building across North America.
Community hub and publication devoted to peace, conflict, humanitarian, and development simulations and serious games for education, training, and policy analysis.